Game Addiction Simulator
It’s a game representing game addiction. You have a certain amount of energy (100 units) and the longer you stay awake, the more score you get, representing some kind of accumulative effect of your time and an amount of actions in games. So the more score you get, the faster your energy goes down and the more energy you have, the more score you get.
Besides it, what creates the main game loop is after reaching each goal of score, you get an additional key. At the beginning you have a possibility to add one key. First goal is 50 score units and it gives you a possibility to add a key also. After that each passed goal multiplied by five is the next goal. So in this case it will be: 50 -> 250 -> 1250 -> 6250 --> …, etc. The goals are limited only by the technical limits.
So you can select any key on your keyboard, gamepad, whatever and each key is a pattern in morse. In my game, every pattern is just a letter from the morse code. When you just pressed a key, you can see the key name which you just pressed and an amount of points which you get when the pattern is completed or lose when the pattern is failed. This amount is taken from the score at that current moment. So you can build a strategy with it.
You need to repeat this pattern clicking (holding less than 0.5 seconds invokes Dot code) or holding a certain amount of time (>0.5 seconds, invokes Line code). As a hint you can always see what will be your code in the key section - either Dot, or Line. If you missed the code or even just didn’t do it, you get negative effect. So if you complete a pattern with 11 points, you get these 11 points, if it was unsuccessful or the pattern just ended, then you lose 11 points.
Each pattern has either instant, or gradual effect. If you succeed or failed in this pattern and have the instant effect, you just lose the amount of the points of the key almost instantly (when the animation ends basically). If you have the gradual effect, you lose this energy gradually divided by the duration calculated from this formula - (1*score/100)/deltaTime*5.
Patterns also have 2 types of duration: for appearing and for disappearing. When the line goes left - it means that after full disappearing of the line - the pattern disappears also and you get a negative effect (as the pattern wasn’t completed). When the line goes right, it means that it’s a timer when the pattern will appear.
Besides it, when you don’t have any pattern for the key and you added it before for operating, you can just click and get some amount of energy from it. When you just click you get the key points/100, when you hold a bit (0.5sec) to get the line code - you get the key points/50.
In the end, when you finish your game, you can see your max score. How far can you get?
Status | Released |
Platforms | HTML5 |
Rating | Rated 4.0 out of 5 stars (1 total ratings) |
Author | Tenmack (Yevhen Kozlov) |
Genre | Puzzle |
Made with | p5.js |
Tags | Clicker, game-addiction, morse, Retro, simulator |
Average session | About a half-hour |
Languages | English |
Comments
Log in with itch.io to leave a comment.
surprisingly addictive. my highest so far is "11999.02686623301" lol. I'm going to try and beat it, though
~54728 :)
The idea was to create a game about game addiction which is addictive XD Glad that it works)
Nice game. I got 1267.86 as my high score and this is one interesting clicker game.
Thank you!